Hobby mihai.s

Adding a logo to an object with V-Ray Decal


Are you suggesting this because you like this functionality in iPad? Do you find it useful? It’s a good thought.

Hi @Gopal,

Thank you for all the work and effort that the team puts into improving SketchUp!
I took this phrase from @Wo3Dan (to whom I also thank), but it conveys the same thing that I wish for you and the team (link).

I use Windows (no iPad), but I thought of drawing those two images after seeing your post and because you constantly add new interesting things to SketchUp (for Web).
And maybe these (ex: Pie Menu) will then be added to SketchUp desktop (maybe even in the form of plugins like Bezier Curve, which will run on many versions).

I consider it very useful (and I use it), being able to streamline the way of working, increase speed and, last but not least, a simplification by using a single shortcut instead of eight or more and of course not having to search for disparate icons on your desktop.

Very simple and clearly explained how it’s working, in under one minute, in this clip (it is set to start exactly at minute 3:40):

Thank you for your interest and have a nice day!

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Hi, thanks for the details! The reason I asked about iPad is SketchUp for iPad released a pie menu a couple months ago!

You can read about it here: More control, more options, more tools on iPad — SketchUp

You can see you can customize which tools are in the menu and call them up in the context of working on a model. And it sounds like this is exactly what you’re after in web / desktop.

Let me know what you think of this feature!

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Salut, @Gopal!

I will look for some videos on YouTube to see how that Pie Menu works for the iPad.
I hope that the image with all the icons at once is only for the settings, then only the necessary ones will appear depending on the context - draw, edit, etc… I will also read/translate the article to find out the details.

And of course, they will appear soon in the Windows, web/desktop versions (hopefully as a plugin) :wink:

Thank you for giving me this information!
Have a nice day!

Yes, that is just to choose what tools go into the menu. If you scroll down to the third image, you’ll see a quick video of the tool in action. It just takes a second to load the video! The iPad Pie menu consists of 8 tools.

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I watched the clip. Thanks!
The Pie Menu and Dark Mode will change/enhance (in good) the way you feel and work in SketchUp (at least for me) once they will be implemented in the Windows desktop/web versions.

starting from this post

Iepuraș de pluș (plush bunny) :rabbit:

  • Quads - Low-poly/High-poly - Solid Group - 3D Print ready


Very cute.

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I love when SketchUp is used for this type of 3D modeling. Hope you don’t mind me sharing your work on a Facebook group named SketchUp Extensions.

Hope to see more of your projects…thanks 4 sharing!

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Thank you, Eric!
Thank you, Rafael!

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Cutting a miter with Follow Me tool


If you want to project a texture to a series of objects (see this thread), you have several solutions at hand:

One click solution with native tools - Paint Bucket

For this it is necessary to have basic knowledge about SketchUp (you can acquire them by going through the lessons at learn.sketchup.com)
Knowing what you want to achieve, organize your drawing method in advance:

  • create components or groups with the same origin;
  • one click paint with Paint Bucket

for components

for groups

If you ‘did not know’ / ‘were not paying attention’ / ‘this is how you received the model and the groups/components do not have the same origin’, you have several solutions available:

Two click solution #1

    1. align the origin of the groups/components with Eneroth Line Up Axes extension
    1. paint the objects with Paint Bucket

Two click solution #2

    1. paint the objects with Paint Bucket
    1. use V-Ray > Tri-Planar Projection

There are also other solutions that involve the use of other extensions.

starting from this post

In LayOut, exact scaling of a plan (JPG/PNG) knowing one dimension

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starting from this post

Modeling a low-poly plant with flowers in SketchUp (web or desktop)

Eric, you had a good idea to show how vegetation can be modeled relatively easily in SketchUp, even in the Web version (without plugins).
I hope you do more ‘Lives’ like this, presenting ways to make plants so that they can also be used in LayOut - plan and elevation (without slowing it down in use).

Thank you!


Starting from this post - Area inside wall perimeter

with Curic SectionPlane Tool


Starting from this post - wooden textures

Using ‘Procedural Texture Node’, you can create (tutorial) the wood PBR material you need, being able to modify its color, texture, positioning, etc. as many times as you need, obtaining the required number of variations. Then bake it and use the obtained textures in SketchUp.


Starting from this post - organic shape


Changing mesh pattern (with UV map procedural material)

Starting from this post

modeling a multi-level slide with native tools (SketchUp for Web, iPad, Make or Pro)


Starting/continuing from this post - Live Modeling Barbie’s Dreamhouse

Thanks Aaron, you had a good idea for the Barbie house modeling Live!

It seems easy to achieve, and in some ways it really is (especially when you work leisurely), but once you get into the details and try to create it as close as possible to reality, you discover that you can learn and apply several working techniques, starting with Match Photo, both for general and for details that you then insert into the base model, then standard architecture modeling with native SketchUp tools, organic modeling for furniture, starting from quads to have light models, which you can duplicate and use in LayOut, without affecting its performance much, and then you can transform them with SUbD into high-poly models for rendering and last but not least, UV unwrapping and UV mapping and the creation of procedural materials that you fit on the models.

There is still a lot of work and learning to do.

  • Match Photo

  • modeling

  • details/assets

  • low-poly > high-poly (SUbD)

  • UV unwrapping, UV mapping and creating procedural materials