Stock photo: collaboration
Following Grading terrain in SketchUp live with Eric!
Thank you, Eric!
tutorial - Retaining wall and irregular/hilly terrain
the second method
Super !
Glad to see you’re staying busy
Thanks, tuna1957! Thanks, Eric!
I’m testing and learning ways of working in SketchUp (in this case, starting from an 3ds max tutorial). Using Vertex Tools, Fredo Tools on Surface, Fredo JPP, SUbD and V-Ray
Inspired by Speaker and Cotty (thanks! ), testing and learning new ways of working in Blender, SketchUp and Twinmotion
- terrain and alleys created in Blender. Learning new ways to create intersections of multiple roads on hilly terrain (techniques applicable in SketchUp)
- a few test renders in V-Ray for SketchUp
- in SketchUp, preparing the model (textures and components) for Twinmotion
- tests in Twinmotion
- render
Starting from this post
Works for both edges in horizontal planes, not a general solution with two arbitrary edges in space.
Thanks, @Wo3Dan!
For ‘Top View points of intersection’
And with the help of the code created by @CAUL, now we can also find the shortest distance between the two lines, regardless of orientation. Thank you, Anders!
Neat solution, turning to ‘Standard Top View’ in ‘Parallel’ projection
For those without extentions and not having ‘Drape’ available (SketchUp Web Free) you can turn to ‘Intersect Faces with …’. to get the vertically ‘projected’ crossing. See green circle in image:
(draw a vertical edge from face intersection right up to the upper edge, starting somewhere where you get the red inferensing (intersection))
p.s. you can easily pre-create both triangles in the ‘Standard Front View’ in ‘Parallel’ projection.
With Rotated Rectangle in SketchUp for Web
It’s a bit tricky to do but a big
Starting from draw a Face perpendicular to a Diagonal
- with CLF Perpendicular Face Tools
- with Curic Align
Starting from this post calculating surface area for multiple groups/components
Using FredoTools > Report on Areas
Starting from this post
- setting a UCS to draw in any space besides the default XY plane
- the numeric input accept x, y, z coordinates