From time to time I like to share some renderings, tricks, questions, ideas, and workflows. I figured it’s time to keep them all in one thread vs starting new topics for each…like @liamk887 does with his awesome robots and spaceships
So today’s post is a test run using Adobe Fuse to make a custom character to render in my SketchUp model. Exported model and material UVs to .OBJ. Used Skimp to import into SketchUp. Rendered with VRAY NEXT. Background color/environment is just ‘Volumetric Environment’ set to 4m visibility and a dark purple color. 4 sphere lights added: one green/blue above Zombie, one orange below, and two red for eyes.
Quick update. Fuse doesn’t seem to let me pose the characters but you can in Photoshop. Bit of a clunky process but I’ve just dressed and posed my Zommbie, exported out of Photoshop to .OBJ again. This time, since Photoshop lost the connection between the mesh and the UV materials, used Transmutr to re-link. Then back into SketchUp for render as before.
Here is the same SketchUp model imported into Dimension. I like Dimension as it lets you use and 2D image as an HDRI light source and matches background camera perspective automatically as well.
Hey @Solo - Fuse to Mixamo to SketchUp worked fine but I couldn’t find the option to pose. Did I miss something? It has rigging options but that’s for animation which as you know SketchUp doesn’t support.
Alternative NPR version. Materials Override setting in VRAY (or ‘clay render’) with lines exported from SketchUp and set to multiply in Photoshop. Contrast boosted and nearly desaturated to remove ‘blueish hue’ from VRAY render.
Are you combining them in Photoshop with Multiply as a blend mode? Check out this article. I’ve been working on a action in Photoshop to do true transparency, but can’t claim to be an expert at developing PS actions.
Nice tip! I haven’t tried that Channel selection method yet. I typically use ‘Select by color range’ and delete the white infill. But to your question, I use both ‘Multiply’ blend mode and remove the white. Depends on the drawing.
Been awhile since I posted anything. So here’s 10 mins of playing around with the idea of artistic play space with multiple-colored faces on cubes = different look depending on viewing angle.
Used sandbox grid @2’ w/ Artisan sculpt for ground plane mesh. Then Skatter ‘grid’ distribution for arranging cubes with ground mesh as ‘host’ object.