Transparent textures desintegrate in Sketchup 2024

very odd!

It’s the (new and even old) engine in SU that just doesn’t support M3 Mac’s, hope we see a fix soon! Otherwise we have to go back to SU 23 :frowning:

Reading what is happening - it seems like the Max and Studio ones seem to have the issue?
They days of “it just works” are long gone with Macs, when something doesn’t work, it’s even harder to fix it seems.

Have you tried turning MSAA to 0x? That seems to be a common fix for these related issues.

Just as a data point, my 2019 Intel-based MBP has AMD Radeon Pro 5500M 8GB graphics, I have 0x MSAA set, and I haven’t experienced any of these issues running 2024. Go figure…

My guess is that it’s because Apple makes their own (CPU/GPU) chipset now that developers can’t just rely on their ‘standard set’ of criteria and need to test on more and more kinds of graphic engines…

The idea of using an API (Metal in this example) is that you write your software to “talk” to that as an agnostic presence that goes and communicates with the hardware.

When you are switching back to the classic render engine, it’s using the OpenGL API instead.

If not, you’d end up having to test every single possible piece of hardware and combination hardware in existence - which is why nothing is done like that anymore.

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Thank you for educating me on this, i’m just a humble creative director hoping to understand what happens under the bonnet :slight_smile:

So “Have you tried turning MSAA to 0x?” doesn’t realy makes sense to me…

In the graphics settings for Sketchup (preferences?) there is a setting for multi sample anti- aliasing

Change it to x0
image

Like this? Because this is standard, I didn’t change anything, only the ‘use classic graphic’ part

That’s the one - if you change it to the new graphics engine you may need to change it again.

I just did a test to cancel things out, but i am guessing SU did something, because both now work! See these quick renders from within both engines within SU 24


Happily to inform you that all (for as far as we can see) is resolved on M3 Max Mac’s now! :slight_smile:

With the change to 0x antialiasing I take it? We do still have something to fix, not everyone is using Retina displays, and they like antialiasing for edges to look smoother.

Yes, just like the settings I send to Adam, nothing changed there

No problem. Good to read the problem got solved.

Ah, but it is: Transparency issue in SU 2024 on M3 Max Mac broke Vray rendering

Back to the topic. This thread is about Transparency issues and anti-aliassing on Macs in Sketchup 2024.

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Bought on black friday with Sonoma installed.

But yes, it was created in ‘23’

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