Does anyone have any recommendations for exporting models into Substance Painter in such a way that materials automatically create different texture sets?
I have a model of a real-work two-family flat that I really want to create a super realistic interactive rendering from. To do that, I need textures that have no repetitions, which I followed this tutorial to create: https://academy.allegorithmic.com/courses/Creating-endless-textures-with-Substance-Designer-and-3DsMax/youtube-FuPQNIx3dh8
Since I want to do this with many structures that use a limited number of materials overall, it seems worth it to me to invest in creating some really detailed high performance textures.
Real world structure:
SketchUp Model (W photo texture - note not all the geometry is finished):
Close up of actual facade:
Fancy Texture created in Substance Designer (being imported into Substance Painter):
I’ve tried exporting as FBX, but SketchUp crashes every time I do it
I’ve tried exporting as OBJ, but I can’t import the mtl file Substance Painter. Best I get is the single mesh that I can’t select different parts of the model in (i.e I can’t select portions of the mesh by material)
I’ve tried exporting as DAE, but the import fails because of something related to not having recognizable UV values?
I’m having a hard time figuring out the best way to go about doing this. Maybe I need to be triangulating meshes, or selecting some specific features in the export options, but I’m not sure how to make sense of most of it. I’ve watch hours of tutorials from Substance Painter, but they pretty much only cover how 3DS Max or Maya can interact with SketchUp and I don’t know enough about what’s happening to connect the dots back to SketchUp.
Here’s what the import screen looks like in Substance Painter:
If anyone has any recommendations for something better than substance designer, I’d love suggestions there as well. Any assistance would be appreciated!