Nevermind, I had to click the expand arrow under the mesh section. So I clicked Combine. Do the other settings look okay? I then clicked import all.
I got the following error messages:
No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
Smith_Unreal_Test has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
Smith_Unreal_Test has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
I got the following items on my shelf:
I can move the model into the viewer and it looks like this:
Which is promising, but how do I get the materials to load along with it?
They seem to be individually processed, but the materials themselves are blank?
Even if I try to swap a material out for a preloaded one that’s in the system (i.e. swapping Brick Smith on the front of the structure for cobblestone rough) it doesn’t actually show up on the model itself?