Adobe Substance to SketchUp Workflows?

Hi y’all. Anyone out there currently using Substance with SketchUp? If so, I’d love to gather some feedback as to your process if you’re willing to share. Thanks in advance.

FYI - here is my initial test after a few mins of playing around. Not a seamless process yet but I can see the potential and am excited to keep working with it - SU2019+VRAY Next

I use it for every material setup but I actually use Designer more than Painter, as I’m an architect and most of the times I need seamless textures.

The big trouble with painter is that you have to have a unwrapped UV map for your model in order to use it and that is never seamlessly achieved in SketchUp.

What I usually do is that I create a custom export map for a low resolution SketchUp texture with blended alpha (if needed) and every other high res texture is exported to use in render material. That way Sketchup doesn’t bog down on complex models and renders are high res.

If you’re going to use more than one render engine I’d also advice you to export DX and OpenGL texture maps for each material you have.

In Designer that is super easy, in Painter I’m not so comfortable.

I’m using Thea though, not Vray. In Thea it’s very easy to use PBR textures but it doesn’t work directly with .sbsar files. I think vray supports those files but I don’t know if that’s available on vray for SketchUp or only on max.

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Thanks for the tips. I’ll check out Designer as well to better understand the differences, pros, cons, etc. And yes, the big issue is bringing in the UV maps. I know there are extensions such as WrapR, SketchUV, etc but I don’t have experience with them and upon quick review, it seems that they are more for wrapping UVs in SketchUp vs importing pre-mapped textures from outside sources.

Hi @eric-s, have you seen these three tutorials? SketchUp to WrapR to Substance Painter

And for seamless texture, after the recent announcement of Epic and Quixel -


Mixer Free can be helpful in creating seamless textures -

Unwrapping UVs is exactly what you need if you’re going to work with Painter.

I have used wrapr for that, and when it works it’s great. The thing is that it’s buggy so honestly the best is to use blender.