So I’ve been making models in Sketchup for a decade now, but only recently have those models started to leave Sketchup. Currently I am making items for Tabletop Simulator, which allows you to import a textureless obj file and a single diffuse texture map. I have been scouring the internet for ways to get Sketchup to produce one, and while I haven’t come up short I have been left confused and overwhelmed, which isn’t any better. Please:
- Other than WrapR (Which is not for my platform and therefore not of use to me), do any of the existing extensions out there allow you to select a Sketchup model painted with multiple different textures (e.g. a house) and export an unwrapped texture map as single image? (Something that looks like the thing on the left:
https://i.ytimg.com/vi/LwYywDaE36g/maxresdefault.jpg
- If not, does anyone know how to make this happen in Blender with a SketchUp file? I know how to export a Sketchup file so that all my textures cary over the Blender (as a Collada file), but beyond there things break down. The moment I go to unwrap my Sketchup model, all my imported textures break, and thus I am back to zero.
What can I do? Any help? Ultimately I could learn to apply textures in Blender by a find this to be an excruciatingly miserable experience compared to Sketchup, which makes it so ■■■■ easy and user-friendly. Would really like not not have to textures in Blender just to produce a lousy texture map.
Thank you.


