Transform a high-resolution photogrammetry terrain and stone ruins model scan into a low-poly, editable model. A simple and quick method on how to cleanup, repair holes, retopologize a complex model and bake the model and paint textures to transfer high-res info from the photogrammetry model to the low-poly one using Blender.
Removal of noise shells, spikes, intersect faces and repair holes in the model using the trio of extensions from SineWave;
Retopologizing the high poly model using J-Remesh;
Unwrap Low-Poly Model;
Setting up a Shader (Texture);
Baking the Diffuse Texture (and others, like Bump, etc.) using SimpleBake;
Auto generated low poly mesh with baked texture;
Cleanup: Painting/Repairing ‘Gap’ or Holes in the Texture;
Exporting the low poly model as a DAE file for SketchUp;
Importing into SketchUp the low-poly model, that is much simpler and easier to edit and use, that looks almost the same as the high-resolution model.