Modeling a chair in SketchUp for Web
Modeling a torus with grooves (parametrical, semi-automated) in Blender, and imported in SketchUp
starting from this post about a torus
Salut, @eric-s! Thanks again!
The model is now in the 3D Warehouse - Curved sofa
Curved Sofa - SketchUp and LayOut ready (1.7k entities).
I have remade the model and retopologized it as a low poly model. UV unwrapped and UV mapped with CC0 textures. Full quad for rendering as a high poly model.
Lovely! Thanks @mihai.s. Now time to put in into a design and render
You’re welcome, Eric!
The model, as usual/logically, I created it as low poly primarily for use in SketchUp and LayOut. For renderings, if SUbD is used for subdivision, it already has some edges set with the Crease Tool, but I recommend adding some small details (like stitches), by creating a small bevel using Fredo Corner.
hm. what’s the third toolbar top right ? the selection one?
Salut Pierre,
it’s Select Curve by thomthom. It’s necessary to have solid edges, not soft and smooth, and uninterrupted.
Mihai, cat e de abil Sketch UV? Se descurca la modele mai complicate? Cum crezi, in versiunea SU 25 o sa pot sa adaug custom reflection, displacement texture peste aceasta textura modificata?
Sau ai recomanda totusi sa fac mapping in Blender?
Salut, Max!
In ce sens ‘abil’? E o extensie utila, fie ca ai nevoie sa aplici o textura pe o suprafata curba, fie ca vrei sa selectezi anumite muchii cu mai multa usurinta.
Daca-mi aduc bine aminte de prezentarea de la 3D Basecamp 2024, in extensia SketchUp Diffusion se vor putea adauga anumite texturi aditionale (bump, normal, roughness, etc.).
Chiar daca faci ‘mapping’ in Blender, in SketchUp tot o singura textura vei putea importa, color/diffusion/albedo (e una si aceeasi, si se refera la imaginea colorata). Insa, retopology, UV unwrapping si UV mapping in Blender, daca vrei sa-ti creezi modele low-poly, cu texturi PBR, e o varianta buna.
Sau poti incerca suita Adobe (Substance, etc.).
Inca nu am utilizat Sketch UV si de asta intrebarile suna mai banale
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Abil, in comparatie cu Blender. Sketch UV e in stare sa faca mapping la modele complicate fara sa dea erori, bugsplat…?
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Am inteles ca, incepand cu SU25 o sa fie posibil de adaugat chiar in setarea materialului (din paleta Default Tray) texturi aditionale.Cum crezi va fi posibil sa modific aceste texturi aditionale in Sketch UV?
Poti incerca sa compari, insa diferenta intre cele doua ar fi foarte mare. Blender iti ofera un nivel de control foarte ridicat, incepand cu importul si continuind cu editarea, texturarea, etc. Cu SketchUV ai niste optiuni standard pentru o texturare rapida a anumitor modele.
Posibil sa fie asa, dar chiar daca le adaugi din Default Tray, texturile acelea ca sa apara in model ar trebui randate, iar asta se face intr-un program dedicat, cum va fi Diffusion.
Texturile aditionale (bump, rough, etc.) se adapteaza in functie de cea principala, color/diffuse,albedo, asa ca nu ai de ce sa le modifici in SketchUV. O sa urmaresc ce diferente vor fi introduse daca apare o versiune platita a SketchUV, fata de cea actuala.
Hello Sir
Is that a close loop groove or helix groove?
Thx
Eduardo
Creating a toroidal spiral curve in Blender
You now have the opportunity to test both options and see the differences.
From this post about Flowify
Applying Flowify to an ellipsoidal wavy shape in SketchUp. Creating a surface with proper flow quads.