I created a terrain map using 1/3 arc-second data from the US Geological Survey … the vertical resolution is accurate to 1m which doesn’t give a lot of elevation to your model. The mesh can be scaled to fit your geometry … adjust the vertical scale to suit your needs.
[Disclaimer: The applied photo-texture is a screen capture from Google Earth and copyright(s) may be applicable]
Power pole complete with guy wire, streetlight that is actually different from the bridge lights, and of course a sign advising people leaving the rest stop not to park on the bridge…
Basic GPS … if the earth is essentially a sphere, any location on the surface can be specified by its east/west angle (longitude) and its north/south angle (latitude) and its height above some datum (altitude). While I personally prefer decimal notation, the traditional longitudes and latitudes use degrees, minutes, and seconds (e.g., 35° 31’ 39.921"). Since there are 3600 seconds in a degree, 1/3 arc-second would be 1/10,800th of degree in terms of latitude and longitude (or about 33.67 feet / 10.26 meters). This corresponds to the grid spacing in the terrain map.
check the layers of the SKP model, guessing you have both the snap shot and terrain both on. The elevation is so low you are seeing artifacts of z fighting, turn off the terrain layer
I have been lurking in this topic for a while now and just wanted to say, don’t give up. You are actually learning very fast. You are doing a great job on your model. Doing a highly detailed project like this and learning how to use SketchUp at the same time is not an easy thing to do. I look forward to seeing more of your progress!
I do wish I had paid a bit more attention in math class back in the day, as my concept of geometry is somewhat shaky…
Like, when I was putting the road signs on and drawing out the guide points, I would fall into the habit of simply going from line to face and typing in, say, 2 inches, and then when it came times to fill them in it would fill the entire face of the sign instead of the shape. Many “WHAT THE %^&%$!?” moments were had, until I finally figured out to go line to LINE and then type in the values…
Many subtle nuances that aren’t obvious to this that I’m slowly learning and going “oooooohhhhhh that’s sneaky”.
My streetsigns, I made some metal posts for them that are 10’ tall and 1 1/4" square, and they have a bunch of 3/8" holes in them spaced 3/4" apart centre to centre on all 4 sides.
I’ve placed about 12 of these, and it occurs to me that that is a ton of 3/8" circles in my model.
Could these be the reason my model has suddenly quintupled in disk space and why my computer is choking on it?
Yes, that is a huge amount of geometry. I imagine you have used the default 24 sided circle, multiply those segments by the number of holes you have created…
That sort of thing is better done as a texture, as in paint your poles with a material that looks like it has holes in the appropriate place.
I’m gonna delete those holes and either just live with them being solid square bars or, if I feel adventurous, I’ll experiment with that texture thingy.