Hi All, ive been working on this one all night…! i downloaded a CAD file which was a load of single points, after trying several plugins i couldn’t get a surface out of it so i manually created contour lines which took ages… 1000’s of points to join but now i hve a surface, but when i try to project the image of the lanscape on to it it becomes fragmented…? Any idea on how to fix this, ive tried the smooth tool but no luck…?
It would appear you’re applying the Projected Image to a Group or Component.
Open the Group or Component for editing an apply the Projected Image directly to the Surface.
• When Hidden Geometry is off, are there Edges visible within the terrain?
• When you click the Select tool on the terrain, does Entity Info indicate it is a Surface entity?
With the Alt modifier key to ‘suck’ material in to the paintbucket.
Your texture already displays ‘projected’
Activate Paintbucket, suck up the (projected) texture.
Double click on the topo-mesh group (or right click and ‘edit group’)
Paint the mesh…
Here’s how I did it…
First I Purged unused items from the model using Model Info > Statistics.
I gets much smaller.
Then I also corrected issues with faces/edges on Layers other that Layer0 - the container group should use Layers to control its visibility, but its geometry should be on Layer0.
Next I selected the flat face and right-click > context-menu > Texture and ensured that it was ‘Projected’.
Next I edited the surface group and selected all, then right-click > context-menu > Smooth…
In that dialog I set it to apply to all edge types and at maximum slider value - that way it’s definitely a single unbroken surface.
Now, still in the edit, I opened the Materials Browser > Model and used the Eyedropper tool to sample the projected texture from the face outside of the group.
I then used it to paint the surface in one go.
As you can see, the surface then has a single projected texture - although of course the road bridge oddly follows the surface as it has no other option !
In SketchUp, ALL primitive geometry is created and lives on the Default Layer 0 … forever.
Your model model had several more layers.
Raw geometry was assigned to some of those other layers. Not good.