I am not upgrading to the new version despite there being some very worthwhile features and other updates. I am recommending to other users at my employer to not do the update particularly with the issues with Layout in addition.
The new icons are difficult to discern and take too much time to parse.
They are also smaller and thus interferes with my muscle memory for where they are so I choose the wrong item regularly.
A total disappointment. As you say, there is a huge difference between my iPad at 12-15" from my eyes and my 27" display several feet from my eyes.
I installed the update (23.1) and now “Export” to PDF in Layout is taking far too long. I’ve tested this on several models and while it eventually works, it’s taking 30+ minutes to export +/- 8 sheets. Previously, this would have taken 3 minutes at the most. I presume this is a bug? Very frustrating.
No, it is not a bug. Read the release notes. LayOut has a new feature that allows you to export all raster-rendered SketchUp viewports automatically using Vector or Hybrid rendering, and this is turned on by default. You can turn Output Override off from the Document Setup>Rendering dialog. Hybrid rendering, as you see, is much slower than Raster.
keep in mind that it is on by default in every file. To keep it “off” you will need to uncheck and resave any personal Templates and also any existing Layout file you have.
Personally I see the new icons as a much needed improvement. I had been using large icons - but since going to the new icons I now save real estate by going to the small icons. It will be interesting to see what Trimble ends up doing.
Perhaps Trimble could have a second button in preferences “Use Older Icons”
Folks I’m getting a major performance slowdown in Sketchup 2023.1
it’s reproducible and specific to when a model is orbited while in perspective mode. It doesn’t happen in parallel projection mode. Doesn’t happen in 2022.
What’s happening is that the model stutters and lags as the camera is orbited to a low angle of view (eg within 15 degrees from the ground plane).
This lag makes it very difficult to work on projects where above ground and underground elements are needing to be modified.
Modellling/orbiting in other angles of view is 30 frames per second or better (ie, smooth)…modelling within 15 degrees of the ground plane is about 1 frame per second, or less.
Is this something to do with the “improvements” made to the clipping of faraway geometry?
Yes I do have updated video drivers, and yes I installed as Administrator.
I think everyone who uses sketchup would agree that we don’t care about changing the icons for tools, it just makes things a bit more confusing for a while until we learn the new look. What we as users want is a better program, not a new look! I for one would love to see layout work better. I am constantly running into little issues that I have to spend hours trying to work around and in general it is a very clunky program. I love sketchup but I think a lot of users would agree that there seems to be very little progress made with each new release or updates. What we want is stability and more modeling capabilities not icon redesigns.
weirdly enough, I get more clipping when in parallel from SU23.1 than SU23. It was quite rare, mostly when changing the scale of my work (working 10min on a door handle then dezooming and drawing a landing strip.)
today I had a pair of cubes, showing the difference between parallel and perspective, and one wouldn’t stop clipping.
(on the mac it’s still fine though.
unrelated question, there was 21.1.314 (mac), then 318 with a minor update on something, now 328…
yet the release notes only mention 328 as the “main 23.1”. I mean, no way to know what changed between 318 and 328. Do you know ? (it might be cool to add it on the release notes page, at the bottom)
No feature changes. The first download had some online links that were pointing to the wrong place. That was fixed quickly, but then we could see that important crash information was missing from any bugsplats that were being sent in. Hopefully with the 328 build we can figure out more things when someone sends in a crash report.
I was surprised that on the mac, when running 314 it didn’t see 318 when looking for updates (I assumed it was minor stuff, probably for PC )
this one it found, hence the question.
I tested that briefly and couldn’t see much difference n performance with the horizon effect on.
The issue seems to be related to which objects are simplified when the camera is orbiting (eg the materials become flat colour as opposed to images, and the components become wireframe boxes).
It’s not obvious to me what’s causing it, but 2022 is faster than 2023, and parallel projection mode is faster than persepective mode.
It’s only really noticeable on larger models. small models operate fast enough that it’s not an issue.