SketchUp Quest Viewer Incorrect Eye Height

Is there a way to correct the eye height on the Meta Quest 3 viewer? I assume it’s defaulting to around 2 metres instead of detecting the floor height and it makes the dimensions of the model no longer appear at 1:1 scale at floor level and throws out the heights in the model.

The default “lobby” scene seems to be picking up the floor level detected by the quest, is it possible to use that when viewing a model model? (you can test this by sitting on the floor while using the quest)

https://help.sketchup.com/en/meta-quest/tools
Or alternatively is there a setting I can change? Seems to suggest there’s a jump panel I can use to change my eye height but that doesn’t seem to exist?

ps. Panning in the z direction does temporarily fix this but it’s not an ideal solution because once you teleport somewhere else then the system adjusts the z-axis to be incorrect again (and knowing if the floor level is perfectly correct is almost impossible)