UPDATE! Got my colors to work.
After some more testing, all I need to do is apply each material to a surface in my model once, (even if it is not on that surface when I save), and exit.
- Take a single square surface.
- Take turns using paint bucket to paint it every one of your custom materials, one right after the other, to the same square. Ignore how they look.
- Save that file.
- Re-open the file and test. All of your materials should now work and look as expected when applied to a material.
The above works, but I’m still having to do it for every new sketchup model I create. I thought maybe it would be a global fix but seems like not. So it’s still annoying to be in the middle of working on a model, apply a (previously not used this session) material, and have to save/exit/re-open to get it to appear correctly.
@#()%^&(!&%$ After using the above process, all was well, and I could apply my custom materials-with-textures to surfaces, with all of my materials available and looking good.
HOWEVER, I purged my model (Window>Model Info>Statistics>“Purged Unused”) and the effing problem returned! My materials are still in my material list like normal, but any materials not currently applied to a surface are back to their stupid greyed-out colors when I try to use them.
Yes, I can work around this by save/exit/re-open but it’s annoying and just illustrates one of the big reasons we as a company always try to hold off on “upgrading” whenever a new version is released.