I scaled an object up by 1000 times because anytime i used eneroth solid tools, it error’s out. Even at 1000 times in scale, eneroth still said something went wrong. So i used the built in solid tools which worked for this case. Anyway, i then scaled the object down by .001 to get it back to its original size and now my card is somewhere in space. I do ctrl+shift+e to zoom extents, but i need it back at the origin, how do i accomplish this? is there a option to have it go back to the origin
When you Scale back down be sure to use the same Scale handle that you used to Scale it up.
But you can avoid having to Scale back down by using Components and the “Dave Method”. That way you can just delete the Scaled up copy and the original will reflect the changes as it is a component.
The smart thing would have been to use the Dave Method so you don’t have to scale down again. The second thing would be to scale down using the same scale handle you used to scale up. Now, go find the object, grab it with the Move tool and start moving it. Let go of the mouse and type [0,0,0] and hit enter. Type the square brackets.
We’ve talked about this before. The reason it doesn’t work for you is because you are using groups. The Dave Method works with components but it doesn’t work with groups.
lol, right, but i know for a fact im not using groups. the outliner shows it named as group but when i click on it, says component. i know i made them components because what i do to one, copies over, even with it named group. which i have no idea where su got that haha
EDIT:
I named it grouped thats why it shows up as grouped. I just tried to make a new component and i typed grouped and it says “A componet with that name all ready exists.”
i named it group so i could have the heart and card in one component
i have it nested because if i select all the components, then make a copy, scale the copy, make the cuts, it doesnt copy over to the smaller one. i thought it would but it doesnt. so i resorted to making a nested copy.
here is what i mean of why i nested them: also, for some reason, eneroth decided to play nice this time. it worked even at 100 times scale, even though the gif is at 1000
I just tried on your file and it worked at 1000x for me too. The output is two solid components. I always scale 1000x as that is more likely to overcome small face issues that might be present.
same, i always do a 1000 but no matter what i did today, it would not work. I tried 1000, 10,000, 100, even larger than 10,000 and eneroth would give me an error.