It seems to adjust the final image now and again after you rest still - guess that’s the program properly rendering things in…
I think I’ll be going down this route when I come to render my current project.
A bit off topic, but I read (or attempted to at least) an article about the real time rendering process in grand theft auto 5. And it was deep let’s put it that way!
Vray fog does not work with GPU, and in this case i used only CPU. Render time very short, 2-3 minutes with 1700px width (but I used also vray denoiser to decrease render time).
Volumetrics in Thea with the GPU+CPU is amazingly simple. Go to environment tab, global medium, slide the tab for fog and render on Presto MC as Presto AO doesn’t allow.
I intend to participate in the 3d Modeling Challege (3D Modeling Challenges are HERE!). I started making my model Here is my WIP. The car from the movie “Blade runner 2049” was the inspiration.
You sure can: just delete all geometry, purge and save your model as a Sketchup Template and name it as you wish. From then on Thea settings will be stored on that template. You could also use a grunge map on your sketchup style and use “blended with Sketchup” on Thea render settings, so you could have Turner’s painted strokes look.