Problem Exporting DAE OBJ FBX to Blender w/o triangles for quad modeling for High Low Texture Bake for Mixer 2020

I got past the subdivide problem. Things look selected but they weren’t, once I really had edges select the action happened.

Back to your problem, see how far this gets you:

Export Collada with triangulate all faces.
Import into Blender
Edit Mode, A to select all.
X to delete, but choose Limited Dissolve.

You now have a pretty good starting point. I think that any remainder lines are due to faces not being exactly coplanar.

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