Both of these views are from the same linked model. Both are set to Raster .
The one on the left was placed after the one on the right. And now every time I place a new view on the sheet it comes with this quality.
I don’t want to change the views to vector because it slows everything tremendously down. So why are the views coming in like this? How can I fix it? I need to fix it because I’ll be dimensioning to edges that I currently can’t even see..
For reference, this is a multi sheet layout file. All of the old views I placed are fine. Its suddenly just these new ones that I’m placing. I have tried relinking the file, updating the reference file, etc. I have never had this happen before.
You can set the display resolution to high in the document setup settings. But typically medium is good enough for dimensioning my LO viewports (as shown in figure below)
I see. So two viewports of the same model, side by side both set to raster, but with different resolutions? I’m assuming you’ve also tried simply updating the viewport? Are you able to share the file? Sometimes it’s hard to figure it out just from a screenshot.
When I change it to vector it looks good, but It takes a long time to change to vector, and even longer to work with the file when they’re set to vector. Its currenlty taking 20 minutes to change one small view to vector.
I have never had this issue before and have had much larger files. And it was working perfectly fine until suddenly one showed up like this.
I have also restarted my computer in case it was a memory issue but that didn’t work either.
I’m not sure why it is happening. How was the viewport on the left created originally?
@colin - could you take a look at this? it looks like a bug to me.
If you copy and paste the viewport with the expected resolution (on the right) and reselect the scene, you should be good. It just means you have a bit of work recreating the last 5 pages worth of viewports.
The left one was made by copying the one on the right.. so I really don’t know.. It is driving me crazy though! I have upgraded the views to vector and its essentially impossible to navigate the file.. every move takes 5 minutes
Yeah, don’t work in vector, especially with high display resolution. When you try to make a new copy of the one on the right and change the scene, does it still have the unexpected low resolution? (It doesn’t on my computer)
I’ve just had a quick look at this for you. It seems your Layout file is referencing three separate SketchUp files, which isn’t a problem in itself — but they are quite large (136MB, 205MB and 405MB).
From what I can see, the model doesn’t look especially complex, so I’m wondering if there might be some heavy components or high-resolution textures increasing the file size more than expected.
If you’re able to trim those down and reduce the overall file sizes, I suspect that could make a noticeable difference.
I just finished a layout file though that the designer had 8 different files that I had to link. With much more complexity. And have made many more layout files like that. And this was never an issue
The other file I mentioned has 2.2 GB of linked models and had zero issues. Same version of SU and same designer so it was modeled the same type of way, and I made the package just a couple days ago. Not a problem. At least for my computer specs.
Might need to just restart the the LayOut project or maybe removing the associated viewports, purging the file, and then reinserting the SketchUp model would work.
I sent your model to a new LO file and withDisplay Resolution set to High this is what I see. Same scale and Raster rendering.
I only looked at the SketchUp model related to these two viewports but it is ridiculously bloated. Almost six and quarter million edges is crazy. There’s about one and a quarter million edges just in the dining table and chairs. Unless your entire “story” is about that furniture, that’s just obese for entourage.
This kind of bloat can cause graphics issues as well as poor performance when rendering. I did some very basic cleanup of the model and reduced the file size by 29%. This also reduced the edge count substantially. More could be done to make the model easier to work with although I gt the impression you aren’t concerned about that.
Optimizing and cleaning up your file will fix your issue. Personally I avoid using models from the 3D warehouse un less it’s extremely necessary, I have a huge library of low poly assets but when I do I download into an empty file, delete unnecessary geometry that can’t be seen on the construction documentation, delete layers and group loose geometry. If you have V-Ray I recommend you to use assets from the chaos cosmos, they have a reasonably geometry count. There’s a plugin called C&G impact report, it helps you to identify overkill objects on your model so you can replace them with better optimized ones.
in my opinion, if it takes more than 10 seconds to update a viewport, you’re doing something wrong. Highpoly components are wrong, unless you are actually designing those very tables and chairs, and even then, one could have a stand-in lowpoly version for placing those in an interior environment.
Smooth corners can be accomplished also on very low-poly objects by “smoothing” them in sketchup. Remember that those round objects will be seen from a far in most scenes, so its good to make them look a bit crude when drawing them up close.
Also, make sure the scene you present have all tags not relevant to that scene turned off. All geometry, visible or not, will be rendered to the viewport if its actually in the scene, maybe you have cropped the scene so it does not show, that geometry will still be rendered in the viewport if the tags are turned on.
Layout is actually very speedy software these days, so 20 minutes for an update is bad, those 20 minutes should the used to structure a lean and clean model
I hesitate to make a model more than 20mB, and still I think I get enough detail for most use cases. Architectural presentation has always used symbols. A chair can from above be represented by 4 lines. Actually, a chair seen from above can be represented by 3 lines, because the 4´th line is hidden under the table..
i get it i get it, everyone says clean up the model, I do and use the cleanup3 extension.
But I didn’t model this, someone else designed and modeled this and my job is JUST to do documentation. Because this is a collaborative model I cannot just remodel the designer’s stuff or delete their stuff
That’s only part of the cleanup process but it doesn’t cover everything.
Maybe you could relay to the designer that things would go easier and with less of their time and yours if they improved their modeling process. That improved modeling process would improve the quality of the output, too.
I generally charge double and sometimes triple my usual rate if I’m forced to work with a SketchUp model made by someone else because it almost always requires more work on my part than if I created the model from scratch.