So, I am working on a file in layout and it’s being weird. First all of my except one suddenly need to be “reset” in order for the original graphic to appear. And second, after I do one, and try to move to the next page and click on another window - the file locks up and I have to force shut it down.
I am wondering if it is a graphics card issue. I have a fairly new system [new dell XPS 15 9520 computer purchased in 2023 with 12 gen intel(r) core (2300Mhzm 14 core(s)), 23GB memory, NVIDIA GeForce RTX 3050 graphics card] and sometimes I wonder if it’s just not enough to run Sketchup/Enscape. And I checked and I am asking that Sketchup Layout use the NVIDIA GeForce RTX GPU.
Is there something I missing? Is my graphics system not adequate? Is there an update to Layout that I missed?? Any advice is appreciated!
It would help if you share the LayOut file so we can see what you are working with. Most commonly what you describe can be attributed to bloat in the referenced SketchUp model(s).
Your profile shows you are using SketchUp 2024. If that’s the case then yes, you’ve missed several updates. SketchUp 2025 is the current version.
Well, that alone might be my problem: the forum is says my Layout file is too big to upload and share. The layout file is 168,363 kb and its 13 pages. Is there another way to share it?
The sketchup model is 174,840 kb and probably has too many edges (23,118,958) and Faces (7,071,938).
Its the ground floor of a building with numerous rooms and there is millwork and furniture throughout it.
Of course, wetransfer! I haven’t used them in a while. Try this link please:
Thank you for all of your advise and effort on this. This file has given me trouble before and I am new to Layout so I am sure I am missing some shortcuts.
So I had a quick look at your SketchUp model. It’s not really a surprise that LO is slow to render viewports. First you have some excessively obese materials in the model.
I reduced the huge materials to a respectable size. This would help to make LayOut render the viewports faster. It also reduced the model file size by about 45%.
And you have some very heavy objects in the model. More than 16.9 million edges in that bead curtain is kind of crazy.
With that number of edges and faces, you cannot use Vector or Hybrid rendered viewports. As @DaveR shows, the culprits are your entourage components that need to be simplified.
FWIW, after reducing the texture sizes and updating the reference, the raster rendered viewports will update/render in less than 5 seconds. This is real time.
All the viewports update in less than 10 seconds after updating the reference.
This has reduced the SketchUp file size by two-thirds. I would expect to see additional improvement in rendering speed in LayOut if I were to replace the file with this greatly reduced version.
Still digging more. After going back to the original LO file I found these groups out a long way from the rest of your model. They don’t seem to be adding anything good to your model but they are adding bloat.
A little off topic but I see you have chosen not to save some scene properties in some scenes. This can result in unpredicable behavior in both SketchUp and LayOut.
I would consider changing that to ensure that you are saving all of the scene properties will all of the scenes so that you don’t wind up with surprises in your LO document.
Wow, thank you for all of your comments! Can I buy you a coffee via gift card or something as a token of my appreciation?
It will take me a bit to go through all of your suggestions but I do have some initial questions:
What do you recommend I do about the bead curtain? I understand I had some way off screen which I will delete, but the one that was in the lobby is needed for renderings. I tried to make it as light as possible by making it circles not sphere and into components - but it is admittedly ridiculous. I am not sure how to not add that bloated element and give the results that are needed.
Same goes for some of those textures. I have to scale them up to read in renderings for the client. They may even want fly-thrus at some point. So, how can I lessen their size?
Finally, I had used CleanUp3 at one point to try to clear bloat but I lost some linework in that (like my tile patterns and some cabinet lines). I did go back and remodel the cabinets to make them objects and not just linework; and the tile linework I put on its own tag and grouped so it doesn’t look like floating random lines to the program. Can you share what settings you used to clean up the file?
Again, thanks for your help. I will go thru your comments more thoroughly now!
You’re welcome. I appreciate the thought but there’s no need for a gift card or anything.
You might consider using a transparent texture applied to a cylinder instead. That would be easier to manage and would probably look better, especially when viewed from a little bit of a distance. All those edge in your curtain just turn into a black mass and the rings don’t really read like rings anyway.
I’m sure they don’t all need to be so huge. There’s no way in the world a nearly 15 thousand pixel wide texture is going to be a benefit in your model. SketchUp will downsample the materials anyway. You need to find a happy medium. Exactly what that is depends on the capabilities of your hardware.
If you are also using a rendering application for to create some “pretty pictures” from your models, use a smaller texture image in SketchUp and replace it with the higher res image in the rendering application if needed. Also be thoughtful about this. It may be that you really don’t need the textures to be as large as you think.
Merging co-planar faces will do that if you have just outlined the tiles and things with edges. For things like the tiles, you should be using reasonbly sized textures instead of drawing all those edges.You can make your own custom tile patterns if needed.
For the cabinets, give them some three-dimensionality. Either pull the doors and drawer fronts out a little to show an overlay style or Use Offset to delineate a gap between the doors, drawers, and face frame and then push in the gap a little bit.
Ok, so I guess I need to look into how to make my textures smaller. So I am assuming that’s taking them into Photoshop, reducing the pixels and sizes there and then reloading them into SketchUp? Or is there a plug-in that you would recommend for that kind of action in SketchUp itself?
And re: tile patterns - I will google this but the problem I ran into there was how do I use a texture pattern for linework on top of a texture pattern for the graphic of the tile? Can you layer texture patterns like that?
Also, last night and this morning I am running into a thing wherein I am trying to delete out some older components that are not needed (like the butterfly chandelier or this other light fixture) and every time I select the component and hit delete, the SketchUp file just closes out and I get a Bug Splat error. So I am not making headway here.
This morning I was gonna work on reducing the texture patterns first to see if that opens up space in the file, then clean up then try to delete the larger components again. Hopefully that order will allow me to make the progress that you did!
That would be a way to do it before you insert them into SketchUp. I used an extension from the Extension Warehouse called Material Resizer to do it but as they say, an ounce of prevention is worth a pound of cure.
I can make something for you to show how to create your own tile patterns if you need to do that.
Not in SketchUp but you can in an image editor. You can set up a default image editor in SketchUp’s Preferences so you can open and edit a texture image in the external editor. Then combine the graphic with the texture image.
That shouldn’t happen. Have you sent in the Bug Splat reports with your name and email address attached? @colin might be able to look them up and identify what is causing it.
Is your SketchUp file saved to an internal drive location?