I’m having real trouble finding a simple enough example to show me how to get started with creating a relatively simple test Live Component.
I’m aiming for a component that will draw wooden shelving, with parameters for overall width, height and depth, and later additional ones such as number of shelves, shelf inset towards the back, plinth height etc.
But to get there, I need first to figure out how to draw a rectangular solid with parameter inputs for width, depth and height - to form the first side of the shelving.
Then do it again to create and place the shelves, plinth, and second side, and perhaps draw a back.
I see one very complicated example of steel shelving with square tube frame and wooden texture shelves. It’s too complicated to get my head round all at once.
At the other end, too simple, is a cubical box with only one input, size - using Uniform Scale.
What’s the simplest way (or an existing simple example) of creating a three parameter rectangular solid with width, depth and height parameters?
I can set up a node of type number, outputting a number.
But when I try to connect it to a ‘box’ primitive I can’t see how to connect it separately for each dimension - if I drag from the output node of the parameter width to the box node, it won’t connect except to Uniform Scale.
Do I need separate steps to first create a rectangle with width and depth parameters and then some version of pushpull to give it height? If so, how?
If not, how else?
And is Creator supposed to work on iPad? When I tried, yesterday, every time I create a node and click on the menu bars on the right of the text box that pops up, the node just closes.
I’m trying again on a desktop today, whiere click on the menu bars gives you options for the type of node. But I’m getting stuck on this issue of connecting a parameter separately to each dimension of a box.
Could someone please point me to a suitable existing component on which to start to learn how to connect nodes to do what I want to?