I’m trying to scale something using the X and Y (red and green) axis, but not the Z (blue) axis.
I need to scale it proportionally according to the X and Y plane… how do I do that?
I thought in the past I would grab the corner scale grip -the one in the centre of the item - and use that.
This seems to work fine (it’s locked to X and Y only) until I press Shift to toggle on “Uniform Scale” …it then changes mode and scales up everything X Y and Z (the same as if I had selected the ‘diagonal’ grip.
That seems… wrong…or has it always been like that?
PS: no workaround suggestions required…I can thikn of a bunch of workarounds, but Im asking about this specific behaviour