If I want to scale something in the X and Y (but not Z) axis, I use the middle reference point:
And I always believed that if I hit SHIFT, it would change the scale proportionally but because I was using the middle point, still do X and Y… But I realised today that when you hit sift, it scales on all 3 axis, irrespective of which point you click…
So without thge shift, the Z height stays the same… But the object grows/shrinks on the X/Y axis… But when I hit SHIFT, the object grows/shrinks on ALL axis.
What I want is a way to proportionally reresize the model on the X/Y but NOT Z.
I know I can do this by rescaling and then typing a number in the Measurments box (i.e 1.5,1.5)… But I would like to do it using the mouse so that I can scale the object by eye…
I’m not sure you can do what you want. You have probably used a cylinder as a simple example. But if not, you could scale the circle you started with before using Push/Pull to create the cylinder.
The only way I have found to do this is to do an unproportional scale (no SHIFT) and then type 1.1,1.1 in the measurement… And then keep changing the numbers until it looks right.
And in truth, I can live with that… I just wondered if I was missing something, as I can’t get my head around why the SHIFT key works like this… I would assume it would just make the scale proportional on the axis which apply to which point you are selecting.
Unless your circles have been exploded, you can also change holes sizes using cardinal points. Hover over the upper circle a moment to snap the second to the same size.