unprocessed fruits… 
lot of touch and go. I erased some of the earlier tries, but here :
I started by making the bowl with a follow me, and from that I extracted 2 pieces : the middle, and one slice. my idea was to flatten the top face of the slice, trace the holes on it, re-curve it back (just rotate) and pushpull the holes away.
it worked, but since I made it by hand, trying to work with the existing folding lines, it didn’t look good.

here you can see the early early stage, the top face flattened, with the fold lines visible, and me trying to decide where to place and scale the diamonds, trying to avoid the fold lines. You see, teh closer to the bottom you are, the smaller they should be, and the closer to each other, to keep a constant distance between each other.
So after a couple of tries, I just say “ahh, duck it”, and restarted fresh, using shape bender. no more worrying about the fold lines, just treat it as a long stripe, and clean the results at the end.
I placed the top and bottom rows of hex as I wanted, drew a grid from that, then duplicated them, and eyeballed the scale and position (I did half then mirrored). same for the half-hexes on the sides. what mattered is that it looked the way I wanted. then using shape bender and the original slice, curved it back.
a direct joint push-pull approach didn’t quite get me the results I needed, we’re talking about several faces in several directions. so instead of getting rid of the holes and pushing the material, I got rid of the material and pushed the holes into solid volumes. Then, solid tools between the holes and the original slice.
(the original slice, post solid operations)
in the end, I scaled it up a bit, the end plate was a bit too flat.
But from there, it’s only a matter of placing one slice on the core, then rotation+copy.
As I was planning on making a TCV render, I didn’t care about merging them all. plus, as they remained components, it made painting and editing easier.
so the Tl;Dr - made a follow me plate, kept the core and one slice as component, extract the top face of the slice, work on it, curve it back in shape, use that to poke holes into the original slice, then array the component around the core.