Hobby mihai.s

Modeling a strap/belt around a pipe

  • with native tools - Line, Move, Rotate, Follow Me. Then SUbD
  • with extensions (v2) - QuadFace Tools, Vertex Tools, SUbD
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Cheers!

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Starting from this post - v-ray png

For those who want to save .png image with the background from V-Ray using auto-save, with an option to save out a separate file with the alpha (set No Alpha or Separate Alpha).

vry-02

For those who realy need this type of image

exported as dwg from SketchUp, set the style to Wireframe, and in CAD program change the line type to dash for lines that are not normally visible.

Starting from this post - reinforced concrete beam

SketchUp + V-Ray + Affinity Photo

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That looks mighty.

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Make faces with SketchPlus and/or Blender (export back as .DAE)

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Make a curved wall with CLF Shape Bender

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Starting from this post - chair

With V-Ray Enmesh and for geometry - QuadFace Tools, Vertex Tools, Line, Arc, PushPull



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good morning!! very good
Rendering by texture is fine the problem is that I have to model this product in 3d because the client will use it for presentation on the website, to download the model.

Thanks!

As I told you in your post, you can also model the geometry. I used Flowify to apply it to the shape of the backrest of the chair.

For V-Ray Enmesh I used geometry, not texture!

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Hi, @_kimga!

I moved the discussion/answer to your question to my thread.

I used a model from an older discussion and quickly made a clean retopology in Blender. You can of course do it in SketchUp if you want.

I exported the OBJ and imported it into SketchUp (you need to install the QuadFace Tools extension).

As you can see, once I activated the quad check, the model turned green, which means it was directly recognized as quads mesh.
And then with SUbD you can edit it as you wish, without problems. But you need a retopologizing as well and clean as possible.

If you want to test it yourself, I attached the OBJ file (it’s a zip archive)

retopo.zip (3.8 KB)

As you can see, OBJ is not allowed directly

Yes, I used a bit of SubD and all the relevant tools.

I thought re-mesh would be more like an automated command / a modifier in Blender (not sure about this latter).

I downloaded the model and will have a look. Thank you again fot the clear demonstration.

You’re welcome!

There is… Remesh, but…

You can also try Instant Meshes or other addons using auto-retopology, and the mesh will work with SUbD, but…

Most beginners probably want a one-click solution and a professional result. :slight_smile:

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Yes, I often think there is a one click solution to certain problems, but most of the time it turns out not to be. I guess it depends on the complexity of the model.

So this is 2 ways to achieve the “same” result. Thank you for this!

Now this something I always wanted to do. Add ageing to models - either as a texture or by sculpting it. But this workflow seems rather complicated. I am looking for a 2 software solution , hence looking towards Blender…

Blender is free, but what about Quixel Mixer? I have Twinmoion installed , so I have a free Unreal Engine account, but I have a feeling that it does not give you Content License needed to be able to use Quixel for free.

Also, does Wrapr work with SketchUp2023? And is it an extension which keeps up with the new versions? Is it better to learn Quixel or Substance painter - if interesed in creating textures.

These things change year by year and not sure which would be a better bet and least expensive.

I thought Blender have a similar function too.

Which software do you use for rendering? Blender or V-ray? I tried Twinmotion as it seemed the easiet to master, especially now with the pre set studio environment ray tracing, but I didn’t really got far with it yet. To many direction, I need to focus on one at the time.

I wounder how the software enviroment and prices changed since this post " Testing workflow:
SketchUp (modeling) > Blender (UV unwrapping) > Quixel Mixer 2020 (texturing) > SketchUp > V-ray (rendering)" is there a simpler workflow you would use in 2023?

Clean Quad remeshing in SketchUp using Artisan, TT QuadFace Tools, mc AlignEnds, Adebeo PushLine, SketchUV

Hi, _kimga!
Which software you choose to use is entirely up to you and whether you feel it suits you. Look at tutorials and tests various software combinations.
I know that WrapR is a good extension, you can get details about it from their page.

Quad remeshing in SketchUp (method 2), clean topology

Extensions used: SketchUV, Fredo Spline, TIG Extrude Tools, mc AlignEnds, TT Vertex Tools, TT SUbD.

starting from this post Sandbox contours

Deleting extra lines after Sandbox - From Contours

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