Chair mesh modeling

Hello, does anyone know how to model the mesh of this chair?

Best option would be to use a texture for that.

Pensei nessa possibilidade porém teria que ser um modelo 3d mais realista possivel.

You could model the actual mesh. The difficulty with using actual geometry instead of a texture is that it will require a huge number of edges and faces, which will make your model slow and hard to work with.

Is there any plugin to facilitate this modeling? or have an idea how to do it?

Nothing that would create all of that geometry automatically. You could draw paths for each strip and use Follow Me. Maybe start with simple rectangular profiles and then use some extensions to increase the number of edges to make the shapes smoother.

As I understand you, you aren’t concerned about how long it will take you to model this or that your model will likely be unusable once you’ve completed it. Is that right?

no, because the client is as close as possible, I know there are some softwares that do this, like Zbrush.

Depending on the final desired result, render or modeled geometry, you have several options

  • render - V-Ray Enmesh
  • Simply Micro Mesh (Blender Addon)
  • similar technique for SketchUp or Blender
  • or SketchUp - a combination of plugins
    QuadFace Tools, Vertex Tools, Flowify, SUbD…

Yes, it CAN be done. If I recall correctly, there was a thread on this not too long ago. Fact is, though, it is really not the ideal use for a modeling software like SketchUp. That level of small geometry is not what SketchUp’s modeling engine was made for. The ideal solution would be a mateiral or a post processing solution (like a renderer as @mihai.s suggests).

out of curiosity, ho much geometry is there right now in one of the seats ? just the lattice part you made ?

You’re right, it’s not that hard. some fancy scaling tools would help especially if you choose to simply the lattice - yours remains horizontal at the bottom, original is angled, and as you said, the legs attachments.

But the real question should be “what is gonna be done with the model?”

if the model is gonna exist on its own, by all means, do a detailed lattice. As you say, it’s not that heavy.
if the model is supposed to be used by others on their machines in their architectural models, then doing the full lattice is not a very good idea. it’ll create a ton of geometry that’ll pile up on top of the rest, and we’ll see users come back to this forum asking stuff like “why does SU freeze when I obit my model” or “my file is not that heavy, only 500bm, yet I can’t manipulate it”

Personally would also use a texture for this.

Just some fictional numbers manual modelling:
model frame - 5 minutes
model seat base - 5 minutes
model mesh - 2 days
render - 5 hours
and then the client wants “just a small adjustment”…
5min + 5 min + 2 days + 5 hours again …

Just some fictional numbers texture modelling:
model frame - 5 minutes
model seat base - 5 minutes
model mesh - 10 seconds
render - 1 hours
and then the client wants “just a small adjustment”…
5min + 5 min + 10 seconds + 1 hours again …

Times XXX adjustments/models … calculate your timesavings :wink:

he answered here :slight_smile:

Well, if the model is going to be used on display only, and not inserted in space design models, yeah, 3d lattice can be cool. sure, it’ll be more geometry, but if the chair is all alone in its file, it won’t matter much