Hobby mihai.s

Starting from this discussion - SketchUp to Blender and back

tutorial - Modeling in SketchUp, importing SKP file in Blender, Sculpting, UV unwrapping, Texture Painting, exporting as DAE file and importing in SketchUp.

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:slight_smile: I wrote this yesterday in your thread.

The fastest for the moment could be to use existing textures (you could find sites with CC0 licensed textures), and with time, to try sculpting and procedural texturing (including imperfections, decals, etc…).

Regarding the rendering program, test them and see which one you like and which feels right for you. If you get into Blender, then see what Cycles or EEVEE are like.

Maybe Twinmotion. You can try their trial version without being pressed by time.

I haven’t seen your answer until now… :thinking:

I newer understood what “bake” meant. Makes sense. I will search for videos on this.

I haven’t even attempted to try to import the whole object as the sprinkles did not seem to export at all…

I usually use “FBX” files to export and import (with SKIMP in SketchUp). The advantage is that “FBX” seems to keep the object hierarchy. “OBJ” creates one object (if my experiment is right). I noticed the same with “DAE”, but it is quite possible that I missed something. I only managed to import quads with “DAE”. “FBX” triangulated the mesh, even if the checkbox was not ticked (for triangulate).

I mean al theses settings are a bit a mystery as I don’t understand most of them. It’s definitely getting cleaner now.

Thank you for your thoughts.

What exactly are you doing differently compared to what I showed you or are you missing?

Textured Donut from Blender to SketchUp, via DAE file

I was trying to add my Blender file to here, so you can see what is wrong…I couldn’t figure it out. Unfortunately (and understandably), Blenmder is not an accepted format here… I hope this link: (https://drive.google.com/file/d/1DSr_fKUop8J4f4iWC4vJHwrG2E-wfTo_/view?usp=sharing) will work.

I am trying to figure out how to import all (texture and sprinkles included) to SketchUp, but I just can’t figure it out and I am getting further and further from the solution.

I found an interesting tutorial about BAKING on YouTube (https://www.youtube.com/watch?v=0r-cGjVKvGw), but when I opened the downloaded sample file, it changed my Blender interface (to an older version’s interface???)

So I was trying to copy the objects one by one into a new Blender file and set up some light lights, but the objects did not copy with their meshes. (?) So I started looking into this, but couldn’t figure it out why…

I can apply a mesh on them, but this would defeat the purpose of the tutorial…

I am sorry that I am writing about this here - as this probably should go to a BELENDER forum, but

I will try this workflow without Quixel Mixer and V-ray…

Because there is a lot to learn, it is better if you divide it into several parts and learn little by little - modeling, sculpting, texturing, particle system, baking, etc…

Just as an idea… depending on which of the tutorials you followed, the first series - in which sprinkles was created with the Particle System, or the second - in which Andrew used Geometry Nodes, in order to export them you need to convert them into mesh - Make Instances Real.

If you share from GDrive, you must allow access to the file.
But I guessed what you could try and that’s why I wrote to you yesterday that it is necessary to learn much more. :slight_smile:

Learn about Append.

And the Blender forums are probably suitable, but sometimes it’s easier to discuss in a pleasent familiar environment, and the SketchUp forum is. :wink:

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Sorry. I forgot that I restricted my DRIVE. It’s available now.

I did the latest TUTPRIAL of the DONUT as I find NODES very useful in certain workflows.

I will look up “Append”, thank you.

Thank you very much.

You’re welcome!
Your model turned out well!

I created a new texture and imported the DAE file into SketchUp with texture.

In the second clip, I selected “icing”, Ctrl+A > Make Instances Real and then applied the modifier. It is imported into SketchUp, but I still need to check the material with the different colors.

Editing a 3 x 3 x 0.15 m box, surrounded by a dome with a radius of 100 kilometers

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Noclipperdebib!

Thank you for the videos.

I found the functions “make instances real” and applied. It did work in BLENDER , but did not import well as FBX or DAE.


The first one is the latest import, the second was an earlier import (before make instances real and I only imported the donut)


Looks a bit better, but still the mesh is damaged (perhaps this could be avoid by importing it in a bigger scale?)

I still couldn’t import the texture with the particular doughnut I created as part of the DOUBUT TUTORIAL, but succeeded following the videos you sent. I am still trying to figure out why.

Thank you for he help.

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Reducing shading issues after intersecting cylinders

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:grinning:

Thank you, Aaron! And thank you, SketchUp!

:wink:

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The Flowify alternative for situations where the pattern and the surface are dense and will generate extremely many edges (and errors) - Tissue addon for Blender

Model imported and simplified using Skimp (Thank you, Dale!)

But the recommended option is to use a texture applied (UV mapping) over a quad low poly model.

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Starting from this post - drawing in LayOut

tutorial - Drawing at scale over an image in SketchUp LayOut

Thank you, @eric-s !

Double curved and inclined wall in SketchUp
extensions used:

  • CLF Shape Bender
  • Fredo Curviloft
  • Adebeo PushLine
  • SketchUV

Double curved and inclined wall (v.3) in SketchUp
extensions used:

  • Bevel
  • Vertex Tools
  • Fredo JPP

Double curved and inclined wall (v.4) in SketchUp for Web/Go (also possible in all desktop version - Make, Pro).
No extensions!

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Grading - quickly sketched as an idea

starting from this discussion