Our surveyors have tripods and software that can capture 360-deg images.
I’d like to use these as backdrops in SketchUp, perhaps applied to the interior face of a very large dome (or sphere),…so the image needs to wrap proprtionally around it.
I kept getting the image wrapped on the inside of the sphere (all in proportion and everyting), but it was sliced into two halfs and each half was mirrored, so it did “match up” but there were join lines where the mirrored halfs connected…Very odd, but that’s the ‘default’ behaviour.
Thank you so much for your help!
It’s a crazy process that I would never have stumbled upon on my own.
I am used to using Envronment Maps (HDRI and EXR) skies within renderers, but they handle the UVW mapping automatically.
Since you have a neat example, do you mind uploading the SKP file? It would help others when finding this thread as they dont even have to download SketchUV …just saving this sphere as a component to our libraries would be a quick way to utilise spherical or dome mapping.
It works great - just have to import new image and adjust the Width/height. Imager doesnt have to start as a 1:1 aspect ratio.
It’s actually such an amazing thing having backgrounds like this in our model. This really makes me think that SketchUp should offer this as a default background option ( a watermark setting)
(also that the animation options appear to be unchanged since about 2015 and feel very dated!)
I have also tried the SketchUV method with good success.
One tip is to keep the texture transparency under 70% so it wouldn’t cast a shadow. Some extra brightening in post might also be required.
If you have SketchUp Pro subscription then you can give Trimble Connect Visualizer a go. It supports skymaps