Yesterday, I officially released the public trial of 5D+ Paper, a new feature for 5D+ Plus.
I received some kind words and encouragement, along with many questions about 5D+.
So I decided to share the story of how I developed 5D+, how I am developing it today, and where I want to take it next — so those who are interested in 5D+ can better understand the ideas behind it.
Part 1 — Why did I create 5D+?
It started with my frustration with Model Space and Paper Space.
I started as an architect who was very comfortable working with AutoCAD.
Later, I moved to SketchUp and LayOut — and even became a big fan of them.
I was very familiar with SketchUp LayOut, AutoCAD Layout, Sheet Set Manager, and the traditional way of organizing drawings between Model Space and Paper Space.
I still believe it is a very powerful system.
But there was always one thing that made me uncomfortable:
The disconnection.
When I am designing, I work directly with the building.
I can see the space, move a wall, change an elevation, adjust a detail, and immediately feel the result.
But when it is time to create documentation, I have to move into another space.
The building is in one place. The drawings that fully describe it — with dimensions, notes, symbols, and other information — are somewhere else.
Over time, I realized that what bothered me was not the lack of a particular tool. It was the fact that I had to leave the building in order to describe the building itself.
Later, when I started using SketchUp for larger projects, I began asking myself a question:
Why not use SketchUp itself as a Documentation Space — but in 3D?
What if dimensions, notes, grids, symbols, labels, and technical information could live right beside the model? What if, when the model changed, those things could still keep their relationship with it?
And more importantly:
What if an architect could stay in the same creative space, from the first design idea all the way to the final documentation?
That was where 5D+ began.
It did not start with the idea:
“I want to build a plugin with lots of features.”
It started with something much simpler:
I wanted to keep the creative process and the technical process from being separated.
Many of the design decisions behind 5D+ later came from this simple idea.
Next: One Creative Space — and why “touch & feel” matters so much to an architect.