I’m working on a 3D model imported from Autocad (DWG). After importing it to SketchUp, it happens that the measures of elements change. Some of the beams become huge and some others become just a surface. Also model disappear while orbiting… I’ve tried many different combinations, installed the latest nvidia driver and put it predifined to be used with SketchUp, but I get this…
Converting your solid or surface geometry into faces in AutoCad prior to importing the file into SketchUp might help keeping your beams all the same size. It seems that the importer uses some very rough conversion algorithm when processing these NURBS-based objects. What you can also try is to export your AutoCad model into the STL format and use the STL import/export plogin from the SketchUp team to import that.
Check too that your model does not contain things located very far from the Sketchup model origin.
Cannot be sure without access to the model. The artifacts SketchUp displays when the model is really far (hundreds of kilometers) from the model origin can make it look like the actual geometry is distorted. Spheres start looking like potatoes…
It was that! I had read about that possibility earlier but I thought it was a matter of autocad, so I moved everything to (0,0,0) in autocad but wasnt working still.
Now I downloaded the Axes Tools, followed the video instructions and everything works as it must. Thank you very much to all, also to Dan and Anssi.
I’m happy to hear that it’s not the graphic system of my computer.