Why is this tiny model 7MB?

Hi All,

I have created a tiny model but when I save it it is over 7MB. I have purged unused and tried ‘fix problems’. I can’t see any additional hidden geometry and zoom extents doesn’t
Modern_Chandelier1-NO_CORD3.skp (7.8 MB)
show anything. Any ideas???

Look at the three materials and their textures sizes
mkl-02

Delete them and you’ll have a 19.4 KB file size.

Thank You you are a star. I thought that I had deleted them.

Is there an extension that will give me the size of the materials in the model??

Look at Material Resizer in the Extension Warehouse. It’ll not only show you the size in pixels but also allow you to reduce them.

Hi Dave,

I tried the resizer and it crashed Sketchup. I am still using SU 2022.

Weird. I’ve been using it for years with different versions of SketchUp and no problems. Did it create a Bug Splat? Did it crash a second time after open SketchUp again?

it was a bug splat. I haven’t tried it since.

Did you send in the Bug splat report with your email address? If so, @colin might be able to tell us what caused it. And you should try it again.

I can’t remember to be honest. Probably not.

I will give it another go and let you know if it works

You should always send them in with identifying information and a description of what you did just prior to the splat so there’s some hope of identifying the problem.

Good luck.

If you do send one in, include your name and email address, so I can then look up the report.

Material resized worked ok for me, but when I tried to edit the black_plastic material, it locked up Preview. It did open ok in Photoshop.

Hi Colin,

I have split my model up for rendering but I did run it again and it worked brilliantly. Quick question though. What files does it actually change? Are they the temporary materials in the ProgramData directory ( or wherever they get stored), or in my case do they change the files in the Collection directory?

The “Goldilocks Textures” extension is a great tool for checking the appropriateness size of textures in your model. I use it frequently on downloaded 3DWH models.

PS it also checks appropriateness of model complexity (face count) for the view context of a scene

@AdamB which of the two extensions in extension warehouse should people use? Neither are listed as supported for 2025, and the one that has been downloaded the most is only supported to 2022. I’m curious what the extension will do with PBR materials in 2025.

Of course, I will try, and find out for myself!

well both have worked for me but I am still on 2021, so can’t help you there ! It will be interesting to see how it works with PBR materials.
i don’t expect an issue as Adam was responsible for the excellent renderer extension inside SU “LightUp” (which if I recall correctly had bump, normal and reflection maps) I used for many years since its inception before migrating to Twinmotion in 2016. I am sure Adam can confirm !