V-Ray SketchUp: Problema al detectar la posición de la textura

Desde ayer tengo este problema a la hora de usar el posicionamiento de texturas que viene en SketchUp. Cuando ajusto la textura en un ángulo al momento de renderizar no aparece en la posición que la puse. Intenté agruparla, ponerla en un componente o convertirla en textura única pero no se soluciona. Siempre aparece en la misma posición por defecto. No se a que se deba, me gustaría conocer si existe alguna solución para esto.

Is the face correctly oriented with white outwards?

Yes, it is already oriented.This problem started when I opened a model where I used a old version of V-Ray, because I wanted to finish it. Then some of the textures were changed like this. I tried to put again the textures from the V-Ray library and my own PBR textures and when I change its scale, position and angle the problem continues.

This type of problem with scale, rotation and position of a texture occurs when it is applied over a reversed face, but if you say you have the face correctly oriented …

When you say it is correctly oriented, do you mean the face or the texture applied to it?

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Oh, I flipped the face and it worked. The face was wrong oriented. I didn’t know about this problem. Thank you so much for your help.

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