Banging my head against the wall on this one.
I am building a beach scene, with an ocean / sea.
I created an infinite plane and used the v-ray standard “water” material and modified it so it looks like the render below. (Gave up on the Waves presets due to a need for translucency).
But in the real world, perceived reflections diminish as one heads to the horizon, and the water at the horizon is a noticably deeper (literally and figuratively), bluer color (see real world examples here and here).
I have tried using gradients and falloffs in the reflection and diffuse slots…but can’t get anything even close. Any ideas out there? Must be doable - but I’m stuck.
Soooo close…Attaching the water material in a zip.
s.Water.zip (11.9 KB)