V-ray, ocean, distance falloff

I just subdivided those areas more with artisan and sculpted indents around loungers, rocks, feet and trees. You can see my sea plane only goes out 20,000’… a bit big and which incurs some clipping issues.

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Ok. So tried to do footprints in the sand and result may not have warranted time involved. Used Bitmap2Mesh to make 3D impression. Then ‘Skattered’ footprint components along path. Then intersected with sand surface and removed flat part of sand inside of footprint.

As you can see VRAY was doing something strange with the sand texture around the footprints. hmmm…

Maybe the sand mesh in the footprint areas needs to be finer as it looks like SU is making “bad” geometry? I dont think its a Vray issue?
It’s a nice idea, but as you say, the time spent might be counterproductive. I think making some dents with the artisan brush might be easier and the randomness of it makes it a little more organic given that sand will react differently in different places?

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Yeah, not a Vray issue.
It’s how SU deals with geometry with non-regular holes/ deformation. The surface is triangulated when passes to Renderer. You have to ‘isolate’ the hole boundary geometry.
You can see the effect if you export a model in any 3D format from SU it goes through a similar triangulation process.

Ok, this is absolutely amazing.

Quick question: how can I do the palm trees similar to yours?

Best,
R.

Thanks @rafaeltondi. You can purchase a kit from Laubwerk that contains the same Coconut Palm I used: Laubwerk - Plants Kit 7 for 3ds Max, Maya, Cinema 4D, SketchUp, V-Ray
Or if you want to just test their plants/plugin out, you can use their free kit Plants Kit Freebie which contains a Kentia Palm that from a distance looks quite similar to a coconut in terms of frond shape.

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Or if you want to create your palm tree with the shape you need:

pal-03

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Hi Eric, thank you so much for the fast reply! I’ll give it a try :slight_smile:

I have to place more than 1.000 trees… If I had them all in curves my PC would explode.

Best regards!

Hey Mihai! Thanks for taking the time to give a hand! My problem is the amount of trees I need.

It would be best to have a simple geometry using just a VRay material. Also, deadline is tight…

Much appreciated anyways!

Best,
R.

No Problem. To your point about 1,000 trees. Here is 1068 trees. Files size 719kb (yes, kb). With ±500,000 polygons (manageable). Edit: if you found a tree elsewhere or made one like @mihai.s suggested, just be sure to use V-Ray Proxies to keep your model running smoothly.

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Hey Eric, thanks for the reply!

I’m using the trees you suggested and they’re magnificent!

I also discovered Skatter for populating the land with trees, which is doing its job.

Best,
R.

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