Texture-Position behaving strangley

I’m editing a downloaded model for work, and found that a face I needed to skin was actually curved (not visibly so). I removed that face, and dropped in a flat one meeting the same dimensions. However, when I went to use texture-position, it only gave me the yellow handle and covered the texture in a mesh. What’s happening here, and how do I get it to return to normal? Thanks to any help.

Which graphics engine are you using? (SketchUp menu>Settings>Graphics)

Apple M2 Pro

No. Graphics Engine in Settings>Graphics in the SketchUp menu.

New graphics engine, the graphics API is called “Metal”

Change to the Classic Graphics Engine, quit and restart SketchUp. Does the Position Texture thing work as expected?

No, it’s still acting up

Can you share the model so we can see if this is a model thing or a hardware thing?

Is the texture very small, so all the handles are on top of each other?

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