Okay. I require education… again.
Still working on my WM sauna off center .skp (1.6 MB) model, and I’m having trouble with a texture’s position on certain faces. The two giving problems both have heavy geometry, so I’m sure that has something to do with it. The one is a push/pull face and the other is a follow me, and I’ve been able to position textures on other similar faces of each type? (unless they were just magically positioned correctly and I didn’t need to adjust… perhaps.)
I’ve tried to be a good student and have done a bunch of research on this subject, but I’m not finding the answer that works yet, and now I’m on a deadline.
- I know that you have to burrow all the way into the groups and components in order to get to the actual face before applying the texture.
- I have been able to position textures on almost all of the other faces by selecting them and choosing position from the bottom menu.
~ There was something about changing the axis on an item to change the automatic positioning?
~ Is my best recourse to upload my own vertical texture?
~ Is there a way to replace a texture in a model with a new one and have it disperse the way that I have (somewhat painstakingly) ordered each face?
~ Am I once again missing a very obvious and simple solution?
(((As always, general comments on things I can improve are usually welcome )))