I am modelling a facade of a building. To do it, I created a component, so the facade is modelled with this unique component.
So far so good, the problem comes when applaying the texture. If I apply the texture on the faces of the component, I can edit the position and scale, but the result is not good for rendering, as all the components look the same.
So my basic question is: is there a way to have the same component overall the facade and having the texture position not the same in every component?
I know, I can make components unique, and change the position of the texture individual in every component, but that is a very hard and time consuming work…is there any work around?
I also know I can apply the texture to the component, but as I need to scale the texture, that is not an option.