Hi
I need a little help on this one, see the image. How can I fix the
surface and have a full material
Hi
I need a little help on this one, see the image. How can I fix the
surface and have a full material
Hello. Here’s a possible workaround. First of all, remove that texture from the model and let’s start from scratch. If your surface is smoothed, turn on your hidden geometry from View > Hidden Geometry. You need to find a face plane that is parallel to the ground.
Select the face and apply your texture to it.
Next.
You should get something similar to this:
Your difficult point is to find a plane that is parallel to the ground. If you share your model, we could give the example on it. Hope this is helpful.
I just have to check @VahePaulman, are you painting the back faces?
It looks like that from the colour in your screenshots.
No, haha! My back faces have a darker hue. Those are front faces.
Just needed to check, as many people don’t get the difference.
Thanks for your help
I try the same method you show me, step by step an normaly
I do everything easy, but this one dont work.
See in attachement my file
Thanks
COMP-COVER TEST.skp (612,4 Ko)
You are 90% there. If you check your parallel plane texture (right click > Texture) you will see there is a checkmark beside Projected.
Now select the Paintbucket Tool > hold down Alt > click on the texture that you applied > release Alt > click on the curved surfaces to paint with the projected texture. You should get this:
Here’s a video about projected textures - SketchUp: Mapping photo textures to curved surfaces
I just got it, it don’t work with alt, i take the little pipe to chose
the texture and when I choose it that change to paint bucket
and just apply.
Thanks Vahé, I really appreciated your help
You’re welcome.
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