Hello. I’ve been trying to texture some curved surfaces on my model. I’m aware that you can project the texture from a flat surface onto one that is curved. I have tried this method on one surface and it worked flawlessly, but now when I select texture/projected on another surface that texture becomes highly stretched. I was originally working in Sketchup 2016, but downloaded the 2017 Pro trial to see if the issue still came about. It did.
Is there any way to fix this or is it just a glitch in the software?
SKP attached. The surface I am trying to texture is in fact not flat. In the model I have placed a flat textured rectangle in front of a rocking chair. This texture will be projected onto a few of the curved surfaces of the chair behind. However, when I right click on the rectangle’s surface and select Texture/Projected, the above image is the result of making this selection.
Were you able to do this using only the texture sheet or did you import a snippet of that texture? I know I can use a snippet or a seamless image to texture the chair easily, but since this model will end up in a game, I need to utilize the texture sheet to help with performance.
If you did use only the texture sheet as the source, do let me know how you pulled it off.
I did make a snippet of the texture but I could have done it without that by simply applying the texture to the faces and moving or rotating it to suit. I applied the material to all the faces in the components and not to the components themselves. You had a strange mix of application.
Gotcha. I’ve been playing around with the model a bit more in the last half hour or so here and it seems like I just solved my problem. Either there was an issue with the texture I sampled onto that rectangle or it didn’t like the fact that the model was at an angle.
After straightening out the chair and rebuilding and texturing the rectangle, the texture is now being correctly projected.