I’d recommend re-modeling that shape in SketchUp as it looks simple enough. Just use the DWG import for reference. And agreed with @GSTUDIOS that the material is probably best applied to the whole model using VRAY material settings. Unless you have an image of the actual fitting to help us better understand the need to UV mapping.
The text definitely does not need to stay, and I’m sure it’s the cause of the geometry weirdness. The company we contracted to import all of these models from DWG just hid the geometry so they wouldn’t show up, but when I want to add a galvanized texture, then it becomes an issue.
Agreed that this particular model is simple enough, however, that is not the case for most of them. And there are probably over 1000 files with similar issues. I’m hoping to fix them by attrition if I can.
Having a 1000 files, I would go for the simplest process - paint (bucket fill) items with a fine galv texture, then use different normal / bump and specular maps in your renderer (something lumpy/fine) and use diffuse near maximum to disguise the texture repetition issues. Will depend on renderer quality and use case.