Hello, I’m a newbie and I’m just wondering about how texturing can be done.
Often I’ll see complex textures incorporated into a model, however you can’t just use the brush tool and paint them on, they turn out weird.
How would one go about mapping the texture correctly to a model, e.g.
If you download this model and unzip the download, you’ll find the untextured model (source/Midas.fbx) and a series of textures that go with it (textures/*.png)
(I had to use a trial of the Skimp plugin to import this model, btw) (maybe not the best example, but I’m hoping you understand what I’m asking)
How would one go about mapping the textures to a blank, organic shaped model correctly either in Sketchup or maybe some other (free or inexpensive) app?
Thanks for clues