In an effort to clean up my model I have been trying to minimize the number of one off colors and textures. As I’ve been doing this, I noticed that parts of my model that were using the Default color became “clear”. It appears that now, whenever I try to apply the Default material setting, it instead paints with one of my colors - “Glass”.
I tried removing the glass material which did a nice job of resetting every face that was using this in error with the Default white that we all see. But then as I started creating new faces (as seen below) it created those faces once again with one of my glass options.
I assumed there was no way to change the Default material, and I certainly haven’t tried, but any sense for how this is happening?