Hi! I love SU but its lagging with a high poly data and tiny faces problems. All these things make so tired. Searching for an explanation of that on the web I found that there is a problem with a ruby SU works with in comparison with other software (3ds max, blender, etc). Is there any chance developer rewrite the code allowing users to keep up with the times? I’m working with creating 3d models of desktop’s cases. And after finishing modelling a case in SU I need to render images not only the case itself but a case with a hardware (gpu, motherboard, fans an so on). As for me there is no need to waste time on modelling this hardware as long as there is a lot of free HQ models or paid that I can use in my projects. But putting (importing) them to SU project requires a lot of patience and strength. I’m normally using vray proxy for that reason and this is not because of each of this hardware model got a lot of polygons. Often the problem here is that there is a problem with a tiny face, what can’t be often solved even when importing it to SU with 1000x scaling factor. So the only way is to use other software to create Vray proxies with needed faces in preview in order I could exactly align for example a fan with the holes (place) in the model of a case. And this kind of work for each hardware. This is an example of a case created in SU and all the hardwares here are perfectly aligned to the parts with the help of Vray proxies.
So does anybody knows about if there is a chance for us to get some update in the near future that will solve these ancient SU limitations?