Some cool examples of my own

impressive… I hope they won the bid, couldn’t have been cheap

I’ve been doing an increasing number of SketchUp projects for hire for other architects recently. This one forced me into the classic task of modeling some kind of surroundings and using a renderer. For my own projects, I obviously like Match Photo, but that wasn’t an option here. The only renderer I have to work with as yet is SU Podium. The results aren’t bad, but I still feel the need to get better. Any helpful advice appreciated.

Technical notes: Project uses new Marvin Modern product line. It’s so new, I had no literature, but Marvin already put DC components in 3D Warehouse. Boy, that made my day! Sky dome, Podium Physical Sky, 2D panoramic backdrops all used to aid reflections in the glass. At the end, I took line and outline output and composited them with the rendering in Photoshop. We ended up liking that look the best.

Straight Renderings:

Renderings with linework composited back in:

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I love your gallery. I always hit a speed bump when I have to put in background (primarily plants) on renders…

Have to say, on some of your match photo pictures, I am looking at it and thinking, but where’s the SketchUp? It’s interesting, that especially in the shadow facades, you can get pretty realistic look from the model it’self. Very well blended and accurately positioned examples!

The latest renderings are very attractive.

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Very nice! I like the Composition with the linework a lot!
I do Renderings with Lumion, but I am still interested in Renderingplugins within SketchUp. Could you tell us a little about the Renderspeed (and the specs of your machine)? And - did you render Interiors with Podium? I know that Interiors take a lot longer.

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Here’s a look at the environment around the building. It creates the background and reflections.


Basic default renderings take 7 to 15 minutes, but up the settings to something better and it takes more than 2 1/2 hours. I’m still dragging my feet on an old 2012 MacBook Pro. This was just for the exterior. There are just basic walls inside with no detail.

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Well, I’ve recently been informed I will be speaking at 3D Basecamp 2020 on the subject of Matchphoto. Don’t know any details yet, just the subject.

I’m constantly learning, so here are some materials from a current work in progress:

Matchphoto process using the barn as a reference:

Inserted model without textures:

Matte shot straight out of SketchUp (no Photoshop for this one):

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Congratulations!

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Looks fine!

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these are handy

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Thanks for sharing, I’ll give it look.

…and a view from inside looking out. Not the most polished render, this is an experiment in bringing my current work flow for real-world interiors photography to the digital model rendering workflow. The key is multiple exposure bracketing and Photomatix Pro 6 HDR software. It’s promising, but I have a long way to go to master rendering.

This is three separate renders done in SU Podium stitched together with Photomatix Pro 6 using the Interior 3 preset plus processing in Lightroom.

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I need to be prepping a lot of case studies for presentation, and I’d like to test methods of posting animation.

This model is probably my quickest and dirtiest Match Photo model done for a prospective client first meeting. I took pictures walking around the house with a contractor friend, and, without taking any measurements, went home and pulled the tax card for the property from the public database.

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WIP - Another project with long time friend and colleague, Ira Shapiro, for an apartment in NYC. This is my first real foray into artificial lighting in a render. The model was originally created with the intention of making line drawings mostly, but after getting well into it, we decided we needed to show some lighting. None the the very abstracted trim was ever intended to be rendered like this, but it worked for the lighting effects anyway. SU Podium 2.5 and a lot of stuff from Podium Browser.

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I like it!
ceiling on the right hand side: Is that a ceiling hole?

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Yes, an elliptical dome with indirect cove lighting. That’s what we wanted to show, but I threw in the kitchen for context and comparison. Podium allows you to select a surface and make it a Light Emitting Material (LEM) which is what I did for the cove lighting. I also placed a giant softbox behind the camera for general fill light.

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Very nice idea, that elliptical dome light!
Is there no light/lamp above that kitchen-block with the seats?

Oh, probably. It’s not all figured out yet, but I needed a splash of light on the cabinets, so I threw them in there.

A past client came to me for some renovations and changes, so I started opening old files to see what I actually have on file. Opening this one was interesting:

Version 3! At the time, I fully embraced surface modeling, really low polygon count, and modeling an interior space with inside out surfaces as I was already doing that in UpFront in the '90s.

Anyway, the final result came out like this:

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Wow, awesome Design/Project. And I like that circular stair.

Cool thing, that SketchUp still opens that old file.
Did you model the whole building in SketchUp?

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Did you charge for the new plans? :wink: