I am having an issue when subtracting one solid from another solid. I have scaled these solids up considerable and the model is still breaking. I am trying to create a hole thru a curved surface by subtracting a cylinder shape.
Could anyone please provide me with a suggestion on what I could do to achieve this.
I scaled up to a 1000 and the model would still break. No exactly the in the same way, but I still have issues when I go to save and export as an STL. I failed to mention that.
Try using the Dave Method (search for it in this forum).
PS. And your cylinder isnât a solid - just a Group. Solid Inspector says you have two stray edges and an external face. Solid inspector offers to fix all, and when Iâve done that, the cylinder becomes a solid group.
But it still has too many edges to cut cleanly. This is the result from Enerothâs Solid Tools, even on the 1000x times scaled up model.
It looks like youâre still running into tiny geometry due to excessive numbers of edges. Try this .stl. Does it work for you? Make sure you import it into the slicer with units at millimeters. CO2 Tank Handle and Stand.stl (902.8 KB)
Solid tools can be a bit of a blunt instrument, intersect faces often works better with intricate geometry.
This is scaled up by 100, 10 works but you need to trace one edge.
Thank you for all of the suggestions. I redrew the funnel and reduced the faces considerably. I was able to easily subtract and make the hole I needed.
I also vote for @Box 's method, as Solid Tools can break even much simpler curved surfaces, like a spout I made yesterday from 24s circles curvilofted and then truebended, which makes for 6.7k entities. Solid Tools creates four holes. There wouldnât be any way to simplify this shape without bending manually which takes hours. I used intersect faces to get a solid union instead. It take one minute.
Interestingly, I tried BoolTools2 on this model because it claims to automatically deal with scaling issues (and usually works perfectly). In this case it mysteriously quit partway through the operation, leaving a bunch of gigantic objects still present and without finishing removing the subtracted part.
I have informed MindSight Studios about this issue. I havenât heard back yet, but hopefully they will correct the bug.