How many edges and faces in your model (components included)? When the count is in millions, it will be slow whatever the hardware.
Can you try a lower Antialiasing setting (in Window menu>Preferences>OpenGL)?
Does turning off Profiles and Shadows help? Can you hide high-poly components?
I just started wondering about AMD processors. Yesterday someone reported the same kind of slowness, and that the model ran faster in an older Intel computer.
You can also optimize how SketchUp & Layout is run by your machine. See my post here on this. I’ve found that this helps a little, but it won’t perform miracles though.
It had no edges and faces because I have grouped everything. But I exploded everything and there were
1837437 edges and
1042465 faces and Now even more laggy
The thing is when I am exploding the model it is very laggy but I opened another model while exploding and I can Work with it without any lag. I think SU is not using my full capacity per one window.
I tried it but still the lag is same.
Tried it for 2x and 0x and my default is 2x
Usually I switched off Shadow. It helped me a bit.
Switched off the PROFILES. It removed the lag for a considerable amount. But not the all lag.
I hid the curtains and lights. Then the model came back to normal. Thanks for the help.
But, That’s mean that I can’t do a huge work with this machine right???
No need to explode to see the face/edge count. Just check the “Show nested components” box. Better keep your model organized. Deep component nesting does make the model run slower, but using only raw geometry will create a mess.
Typical. 3D plants, upholstered furniture, people and cars are typical resource hogs. Check what you download from the 3D Warehouse before using it, especially if you need many copies.
Not long ago someone posted a model of a block of flats with similar lag problems. When I examined the model I found that 90% of all the edges and faces in the model were in a small patch of ivy on the wall.