So I am having this wierd issue that I will make some changes and update a scene, click to another scene and come back - and the previous scene is now showing a different scene, or a few of the entities are hidden, or a number of wierd things.
Is it something that I am doing or is the program just unstable?
For the uninitiated, you CAN turn off camera location updating on scenes - that trick escaped me for a while. The only trick I could see: if I’m on scene 1, it’s highlighted, but I right click just on the border of it on scene 2, what happens? I don’t update the scene that’s highlighted (scene 1); I’m updating scene 2.
In the same way, I can have scene 1 as the current, active scene, but have scene 2 as the current scene in the Scene Panel, and clicking update in the Scene Panel will update scene 2, not scene 1 (as noted by the pencil in the Scene Panel).
Also instead of selecting multiple objects / entities and right clicking “unhide” I ended up going one by one in the Entity Info box and selecting unhide for each one. That seemed to work. Not sure how they got hidden in the first place