In my opinion moving a scale by mouse movement can not be precise enough (at least my hand is not that so precise that I can move it pixel by pixel ). I believe that is good compromise if the tool helps to snap by 1%. Anyway you can still enter as precise as you want - e.g. 1.0012589 see animation - and SU will accept as it is (at least within SU internal tolerance).
In some cases it does, see animation. Otherwise you are right.
Because length snapping using length, but Scale tool is basically driven by percentages.
I’m confused by the misleading statements you bring up here.
The ‘Scale’ tool may show increments too big to your tast. But you can input much smaller values in the ‘Measurements’ field. They are accepted that way.
Also at least the box center grips do snap to other geometry like endpoints, faces and also to guides.
I do understand that I can enter a scale factor into the measurements input box.
I also know how to enter scale distances into the measurement input box.
And how to use the tape measure to scale groups and components.
All good tips.
But not quite solving the issue I often encounter when wanting to scale something “visually” (no pre-defined factor or distance).
Regarding snapping to Faces… I’ve been doing some testing and found that it does work - sometimes. Not always.
Check out this little model for an example - maybe you can get it to work? Scale snap test.skp (53.6 KB)
No I can not.
The lower object has a surface. Even with hidden geometry visible the center grip doesn’t snap to either the upper or the lower objects side faces. Only to unpredictable length edges (rounded tube corners).
Remedy: the ‘Line’ tool does snap to both mentioned faces, even with hidden geometry on → ‘On Face in Group#1 and …#9’ Draw an antenna to then snap to its endpoint. To ensure the scaling operation to end on face.
I use those a lot. Seems to be a unique feature/concept of SketchUp.
Nothing’s too difficult I suppose, but I’m always looking for little workflow improvements, particularly where they reduce the risk of errors
I’m working on a model right now (a large outdoor table) that I’m sending to a metal fabricator so I’m paying close attention to things that look snapped but actually aren’t. Group #1 and #9 are extracted from that model.
Earlier today I cleaned up a row of townhouses (not my model) that had all sorts of issues where walls, doors, etc were scaled to touch other things, but didnt quite snap to the desired object - I had to remodel 90% of that one from scratch.