Reducing file size, tried but not work successfully!

Hi all,
I’m new to sketchup 2024.
Cause I’m new, I have no idea why my file is too large (it is ~90Mb), and I cannot export it into IFC 2x3 nor IFC 4. It always crash while exporting IFC 2x3, and if it doesn’t crash, some of the items do not show up. Meanwhile, there is no IFC 4 file after completed exported.
*** I tried multiple ways to reduce the file size, such:

  • Using cleanup (thomthom)
  • Model info->Purged unsued items in entire model
  • Materiall resizer
  • and many different methods on youtube.
    My problems may come from load-in lots of models from 3D Warehouse without checking the model (cause I’m new until I looked for topics in the community).
    I’m drawing our company factory, and here is a picture of my factory

Here is my model via Google Drive (commenter): DDC VT (plain).skp - Google Drive
My model is 90MB cannot uploaded directly here (16Mb limitation).
I reallly appreciate who could help me!!!
Thank you all!!!

Upload to DropBox or We Transfer and share the link.

That might have shot you in the foot. It might be that you’ll need to either replace those components with simpler ones or simplify them.

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There is no link attached..

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Hi guys,
Here is my file via Google Drive link, I don’t know why I cannot upload it on wetransfer

I turned on public link for commenter.
Please feel free to download and advise

#I tried Cleanup3 but it always crashes or not responding multiple times.

The main problem with your model is excessive detail (excessive entity counts) for the way objects are used in the model. Examples:

100 segments for the circles in these pipes is more than you should really need. 48 would be plenty for the job.

Again, excessive numbers of sides in the rings on the ramps. Do you really need the radii on the underside of the decking channels? Do you really need the bars that are welded onto those channels.


You should also take the time to fix incorrect face orientation. Don’t leave exposed blue back faces.

The overhead cranes seem to be more detailed than they ought to be for the way they are used. Do you really need the details on the motor? Do you need the bolts and gussets where the beams meet the columns? More exposed back faces here to fix. It would also be a good idea to soften edges in a lot of the objects in your model.

Does the regulator on the welding gas cylinder really need as much detail as it has? Does the screw head on the knob add useful information? For that matter does the regulator add useful information?

On the topic of welders, Do they really need all that detail? Again, reversed faces and edges to soften.


I’m thinking you could do a lot simplification here. Probably no one would miss the the knobs and other details on the welder boxes. You could get rid of the coiled hose on the cart and even the forks on the caseters.

You could replace the 3D Text with texture images of the signs. This one, for example. There are others, too.

Here’s another spot that could use attention. Choose one set of doors or the other. Shipping containers don’t have two sets of doors and shouldn’t be transported with the doors swinging free like you show. (That’s a sure way of knocking some unsuspecting person off their motorcycle). The containers could also be simplified by removing the small details. And yet again, lots of incorrectly oriented faces.

The trucks could also be simplified. Do they need engines and drivetrains? Do the tires on the trucks actually need 3D tread?

Another place to look is the barge tow. Do the bolt heads on the radar unit really add useful information?


How about the search lights, camera, horn, ladders, or the electrical stuff behind the mast?

What about the lifeboat pods and life rings, water cannon, the grid tread on that ladder, or any of myriad other small details? Of course more incorrectly oriented faces to fix, too.

In some cases it seems like a small thing to worry about. The screw head on the knob of the welding cylinder, for example. But you have many copies of the welding cylinder in the model so the entity count multiplies. In your model you have so many copies of so many overly detailed objects that it’s really dragging the whole model down.

Figure out what “story” your model needs to tell and leave out the bits that don’t advance that story.

I notice incorrect tag usage in your model. Untagged should be left active at all times.


ALL edges and faces should be created and remain untagged. This is the result of fixing the incorrect tag usage.

And then purging unused stuff. You had purged unused components, which is good.

I did run CleanUp. It took a little time but it didn’t crash. Not Responding generally means SketchUp is busy doing something and won’t respond until it is finished.

The cleanup I did only reduced the file size by about 2 Mb but I didn’t go through and remove all the excessive details. I don’t know exactly what “story” you are trying to tell so I haven’t removed any of what I think is unneeded detail. You’d need to do that.

Think about your modeling project as having a budget. That budget is determined by your hardware and time (to wait for your hardware to do its thing). That budget determines how much you can “spend” in edges and faces and textures. As with any project you have to figure out where you spend to get the most bang for your buck. If you spend it on things like engines and differentials on trucks or search lights on a tug or screws and knobs on a welder, you can’t spend it on other possibly more useful stuff elsewhere in your model.

I’ll add that I know it seems like a lot of work to go through and slim things down in this model. Generally it’s easier and faster to do this from the beginning. Don’t spend your money on solid gold plumbing if you’re going to embed it in concrete. It’s cheaper to decide to use PVC or cast iron before you lay the pipe and pour the concrete.

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It’s mostly geometry here - 376mb of it if we decompress it.
Materials only make about 6mb for a comparison

The tugboat model that you’ve used is around 10% of your entire model

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I want to say OMG!!!
I really appreciate how you pointed out all of the things I should’ve done at the beginning to reduce the file size, especially how you dive deep into each of the models in my sketch!!!
I dont know how to say, but thank you very very much for your hard work and your support. I do really appreciate that!!!
Thank you, I’ll try remove all of the nonsense/no need things such as detailed bolts, nuts, lights anything that people do not need to view closely.
It’s wide how you could point out everything in my models.
Thank you once again sir!
Have a good day :slight_smile:

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Thank you for pointing out the tugboat.
One more thing, I do not understand what is called of “geometry” in Sketchup since I’m very new to SU for weeks.
Let me study it on youtube or some sources that may help me.
Thank you again :slight_smile: !!!

Geometry is the collective term for edges and faces in SketchUp.

Glad I was able to help.

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Geometry is edges and faces..

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You’re welcome

Geometry - the actual modelling part.
Every line and edge makes up your geometry.

Each line and edge takes up space to store it’s location and information about it, the more of these you have, the more information that is stored and the bigger the file.
Also the longer it takes for SketchUp to draw what you see on your screen - more edges, more problems :slight_smile:

Detail from curves and complex shapes tend to be the ones that add additional complexity.
A good example of this are these bolts

Which have over 14000 lines and edges each - they are so small that they do not need to be that detailed - especially when so much of that detail is inside something and not visible. As there are 1140 of these in the model that will slow things down too.

The nut also has another 4000 edges and faces (entities)

They are very well made and a lovely example of solid tools having been used, but they are probably too detailed for anything except a nut and bolt being the focus of the project :slight_smile:

A note relative to those nuts and bolts: I started going through the model to remove them since they really aren’t needed at all. Unfortunately the object they are in is a group. To remove all of those bolts and nuts requiresediting each group individually. If you had made the thing a component you could edit one of them to remove the nuts and bolts and they’d have all been deleted.

After I deleted a bunch of them I find there’s still 1080 of them remaining.

There are other examples in your model in which the choice to use groups instead of components results in much more work for cleanup.

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I noticed that, learn new experience from you :slight_smile: Thank you!

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Thank you very much. I Think I’ll remove them right away, cause I don’t really need them.
I just import the models from 3D Warehouse into my model. I have no idea that it’d make it worse haha

Thomthom’s selection toys has a group copies to component option - really useful for optimisation and restructuring.
One of the very few extensions I can’t live without!

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One more thing.
I dont know why after exporting the model into IFC 2x3 format. There are some colors, some not.
And some items are not shown even my model is very colorful though.
Do you guys know why?

I have multiple monopiles in the yard, and some cans are being welded inside, but it doesn’t show. Here is the pic I took from IFC :

I forget about that feature. Since I never use groups in my own models I never have a need for it in my work. I need to remember that for working in other people’s models.

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I group things because I’m too lazy to deal with the component name entry :smiley:
Until I wish they were actually components then I have to convert then…

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Just hitting enter after make component or “g” gets you past that and have the benefits of components versus groups..

I understand the IFC format colours things according to their IFC classification.