I am struggling with one aspect of the Push/Pull tool.
Say I wanted to make a washer… I draw a circle… Push it to its thickness… Then draw another circle… And pull that to a hole… And it works.
I get this use of the Push/Pull tool…
But if I draw the first circle first… And then the 2nd (before pushing)… And then push the outer ring, things get a bit complicated.Now if I push the inner circle, it doesn’t push, it moves and I don’t really understand the behavour…
To understand what I am trying to ask, imagine this.
- Draw a square.
- Inside the square draw a circle.
- Push the square to a cube (the circle will now be left as a tube through the square).
Now assume that I want to pull this ‘tube’ so that its only 1/2 way through the cube, I would imagine I could click on the circle and ‘pull’ it… But when I do this, it just moves through the heart of the cube and doesn’t actually push/pull.
The only way I have been able to ‘fix’ this is using the CTL key and that seems to work… But if I then disassemble the model (or use the Xray view) and look at what I created, there is a line through the circle which makes me think that this is now 2 parts…
What am I doing wrong here? How would I use the push/pull tool in this case, assuming I was trying to make a ‘cap’ (like a washer, but with the hole not punched all the way through).
I hope what I am asking makes sense, but will clarify this if anyone is confused.;
Thanks in advance
Jon